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    <meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>EntityRenderMode</title></head>
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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">EntityRenderMode()</font></b></p>
<p><b>语法</b></p><blockquote>
<font color="#3A3966"><b>EntityRenderMode</b></font>(#Entity, Mode)</blockquote>

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<b>概要</b><br><blockquote>



Changes the render mode of the specified #Entity. 
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The 'Mode' parameter can be a combination (using the '|' operator) of the following values: 
 
<pre><font face="Courier New, Courier, mono"size="2">  <font color="#924B72">#PB_Entity_CastShadow</font>      : casts entity shadow if the <a href="../engine3d/worldshadows.html">WorldShadows()</a> has been activated (default)
  <font color="#924B72">#PB_Entity_DisplaySkeleton</font> : displays the entity skeleton
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</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=entitypitch.html>EntityPitch()</a> - <a href="index.html">Entity Index</a> - <a href="entityroll.html">EntityRoll()</a> -&gt;<br><br>

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